

I think they will be filled with breathtaking alien landscapes, some will even have flora and fauna, and in some areas I think Bethesda will continue to develop their Radiant system, and will have NPCs engaging in various activities one might expect from people on the frontier. I don't think all of the procgen spaces are going to be empty and lifeless. But I think they're also going to a lot of new, experimental things with procgen, as well. Overall, I think we'll have just as much, if not more, handcrafted content as any previous AAA, single player game from Bethesda.

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Yes, maybe you're going to have to ATV across a barren, lifeless terrain to find the next point of interest, and I think that vehicles will serve to make the massive worlds a bit smaller in that regard. But there's going to be a lot of procgen spaces between them. Most likely outcome, you're still going to have your handcrafted setpieces peppered throughout the world(s), and even some large, mostly handcrafted areas. This may be one of the first discoverable locations in Oblivion due to the fact it is just across from the Imperial Prison Sewer. There is no way Bethesda is building a space game at any convincing level of scale without using a lot of procedural generation. Over the opening of the tent where the book Immortal Blood may be found, someone has hung a garlic cluster, hinting at the fact that the contents of the book might have spooked the tent's owner.
